![]() ![]() Hogwarts Legacy is a genuine delight to explore, and I can't wait to be truly let loose to discover all of its secrets come February 10 (where the game launches for PC, PS5, and Xbox Series X – with PS4 and Xbox One versions scheduled to release on April 4, and July 25 for Switch). As Squier explains, this allows "the player to be the true, sole hero" of the adventure. It looks as if setting the game in the 1800s, far from the adventures seen in the franchise's books and films, will be a wise decision – allowing developer Avalanche Software more creative license, and freedom to craft a unique narrative that casts our custom witch or wizard as the star. Going into my first Hogwarts Legacy hands-on, I did wonder how the absence of any familiar Harry Potter characters would impact the magic of the experience. I've only seen a small slice of it, but I get the sense that Hogwarts Legacy will have a world worth exploring. The sound of Peeves' voice echoes through the halls, some pictures are alive with activity while others lay empty, a fountain comes to life with stone mermaids with a touch, and a living dragon topiary flaps and lunges from the flowerbeds outside the walls. Although I only got to experience a tiny segment of the halls and classrooms, Hogwarts is imbued with little touches of magic and mystery. The sense of scale was immense, flying up on your broom and taking in the turrets and spires of the iconic school is exactly as impressive as you'd hope it would be. I got a small look at a section of the open-world Hogwarts and its surrounding grounds – including the Quidditch pitch, although the sport itself isn't playable in the game. Being able to light up dark passages, reveal secret doors, or simply guide an enchanted moth back to a picture frame will all be part of your experiences in Hogwarts Legacy. ![]() It's chaotic, but is undoubtedly the best representation of magic I've ever experienced in a game. Even being thrown into combat for this preview, it wasn't long before I was feeling pretty awesome – flicking basic spells one way, using Levioso held one attacker in the air, and then Accio pulled a long-range lurker close enough to me to make use of Incendio. Understanding what each of your spells do and how to use them is key, and tailoring which spells work with your preferred playstyle will no doubt be a fun experiment. Taken all together, this creates a combat system that's constantly moving. Spells can be chained together to create impressive finishing moves, and you can also dodge out of the way of the melee attacks of foes like the goblins. You'll need to think carefully about which spells you're equipping, particularly when it comes to battling foes enemies can have colored shields that will need breaking through by using a spell of a corresponding color, and you can use your own protection shield to avoid (and even repel) incoming attacks if you time your defensive maneuver well enough. You can wield spells to both aid in exploration and combat, with each mapped to a specific color group. While Unforgivable Curses are taught outside of school, the rest of your magical repertoire will need to be learned under the tutelage of Hogwarts' esteemed professors – attending lessons is a great way to incentivize us to roleplay as a student. But, should the player continue these actions, the world will reflect back knowledge of them," adds Murphy. "Characters will react visually and audibly to seeing the player cast an Unforgivable, but we don’t have a morality system that punishes them for doing so – this would be too judgemental on the game maker’s part. Even if the player learns them, they don't have to use them," adds Squier, "And the world does react to their use." "The are not learned in school, and the player very specifically chooses whether or not to learn them. But, it's an option and an interesting one at that when you look at it in the context of the lore. I'm the Hermione who's never had detention, so I doubt I'll be the kind of witch to sign up to seriously breaking the rules. Interactive Entertainment)Īs someone who has always feared getting told off at school, the idea of willingly wielding Unforgivable Curses gives me serious anxiety.
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